SWORD OF THE NECROMANCER KICKSTARTER UPDATENOTE: If you already had the game on Steam (from the backer beta demo we gave to all backers with Beta Access), it will update to the final game. Those two platforms (Switch and Steam) are clearly the best performing for our game.Īs for the Digital Artbook, it will be available soon (we still have to receive some monsters and bosses from backers, and they should be in the artbook). The game was also in the top positions on "New and Trending games" on Steam during its first week. On platforms like Nintendo Switch, Sword of the Necromancer reached the Top 30 Digital-only games and stood there for a week in both the North American and European eShop (as high as the 24th position), surpassing the other games released on the same week. Game sales numbers during the first two weeks have been really good, and by now they are following the natural trend of declining to reach the "plateau". We thank you for the kind comments and feedback and encourage you to leave us a good review on the game's store page and/or Metacritic (if you use it), that would help us a lot. Players (which is what matters to us) on the other hand have been mostly having fun and enjoying the game and its story, and we have received very good feedback in our Discord server and social media sites. Reviews on game sites are very polarized (ranging from as high as 93 to as low as 40), which was something that we expected due to the niche target that we aimed for. SWORD OF THE NECROMANCER KICKSTARTER PATCHWe made the patches as soon as possible and sent them as they were finished testing on our side but, for example, the Switch patch that was accepted yesterday was sent 13 days ago.Ĭurrently, Nintendo Switch is a patch behind the rest of versions, but the big issues have been fixed.Įven with these issues, we are very happy with how the game has been received, specially by the players. This is a process that is done completely on the console manufacturer's side, in which we don't have any control, and the time it takes depends on how heavy is their workload. SWORD OF THE NECROMANCER KICKSTARTER SERIESEach console manufacturer (Nintendo, Sony, Microsoft) runs a series of tests to certificate the game adheres to the console's specifications, and patches are no exception. In fact, we have waited up until today to write this update because we wanted to have every console version with these fixes, with Nintendo Switch being the last one yesterday.Īs you might know, releasing a game on a console is not as straightforward as in PC. To date, almost all of the reported problems have been solved and the fixes are available in the latest updates in all platforms. We worked as fast as we could to fix these issues, and released several patches. So when suddenly literally thousands of people started to play the game, each and every one of them did in very different ways (some that we did not account for) which triggered these bugs and crashes. SWORD OF THE NECROMANCER KICKSTARTER PCOn top of that, only the PC version could be tested by several people, as we only have one devkit for each console. We want to apologize for that and justify ourselves a bit: we tested the game ourselves a lot, and even had the help of a good amount of backers who acted as beta-testers, but in the end we are a very small team (currently 5 people), and we can only test on a single platform (PC, Switch, PS4, Xbox One) at a time. In addition to the problem with North American Switch keys for backers (which was solved the day after launch, sorry for the delay), players found some critical bugs and problems on launch day. Launch was met with a lot of unexpected issues. Now that things have settled up a bit, we think it is a good time to tell you about the launch and how the game is performing. It has been almost 3 weeks since the game's launch.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |